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1994-12-07
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This is Linux SVGALIB DOOM v1.8. DOOM is a nifty 3D game which if
you haven't heard of by now, you've been living under a rock. Read
the attached DOS README for more.
It was compiled under Linux v1.1.64. You need Hannu's 3.0ish sound
driver if you want sound.
This executable should also work with the registered DOOM and DOOM
II wad (v1.8). Be a pal and don't pirate doom.wad and doom2.wad
it if you'd be so kind. If you don't have the right wad version,
you can hit RETURN RETURN RETURN .. real fast when the graphics
first pop up so that it doesn't try to start a demo and crash.
You can currently get doom1.wad v1.8 from sgi.com:/pub/doom1v18.wad,
but that may go away.
This version also plays with other versions like Irix X, (to be
released later) Solaris DGA, and Linux X.
Included at the end is the stock README file which came with DOS
DOOM v1.6. If you don't know jack about DOOM, you might want to
read it. It mostly applies except where it doesn't.
I did this 'cause Linux gives me a woody. It doesn't generate
revenue. Please don't call or write us with bug reports. They
cost us money, and I get sorta ragged on for wasting my time on
UNIX ports anyway.
There are two executables, linuxsdoom and sndserver. They both
need to be in your path. If sndserver isn't, you won't get sound.
This is good if you don't have a 16-bit stereo sound card.
The data file doom1.wad, which can be had from ftp.uwp.edu, must
either be in the current directory or must be in the directory
pointed to by the environment variable DOOMWADDIR. The default.cfg
file is now in ~/.doomrc. It'll be created the first time you run
DOOM. Wouldn't bother messing with it except for chat macros if
you like to use them.
Your .doomrc also has a few svgalib-specific parameters. "mousedev"
is your mouse device. "mousetype" is your mouse type and can be:
"microsoft", "mousesystems", "mmseries", "logitech", "busmouse",
or "ps2". "use_mouse" can be set to 0 if the mouse stuff is giving
you trouble and you prefer to be a man and use the keyboard.
CTRL fires, SHIFT makes you go fast, ALT lets you sidle, and the
arrow keys move you around.
There are a few new/different options. To play a net game, you do
this: "linuxsdoom -net <myplayernumber> <otherguyhostname ...>". So
for a three person game between the machines huey, dewey, and louie,
you might type:
huey> linuxsdoom -net 1 dewey louie
dewey> linuxsdoom -net 2 huey louie
louie> linuxsdoom -net 3 huey dewey
It's a slightly queer syntax, but the number lets you be a color
not determined by your machine address which is kinda nice.
You can specify a different port number to use by saying "-port
<num>".
fvwm is an unwise thing to have running if the CTRL key fires.
You'll see why after a few minutes.
Thanks to Harm Hanemaaijer, the svgalib author. And of course,
horribly gruesome dripping thanks to Linus Torvalds for giving us
one hell of an operating system!
=-ddt->
PS. This is straight out of the source code. You can put these
values in the .doomrc to remap your keys. For keys not on here,
it's generally the lowercase ASCII value.
//
// most key data are simple ascii (uppercased)
//
#define KEY_RIGHTARROW 0xae
#define KEY_LEFTARROW 0xac
#define KEY_UPARROW 0xad
#define KEY_DOWNARROW 0xaf
#define KEY_ESCAPE 27
#define KEY_ENTER 13
#define KEY_TAB 9
#define KEY_F1 (0x80+0x3b)
#define KEY_F2 (0x80+0x3c)
#define KEY_F3 (0x80+0x3d)
#define KEY_F4 (0x80+0x3e)
#define KEY_F5 (0x80+0x3f)
#define KEY_F6 (0x80+0x40)
#define KEY_F7 (0x80+0x41)
#define KEY_F8 (0x80+0x42)
#define KEY_F9 (0x80+0x43)
#define KEY_F10 (0x80+0x44)
#define KEY_F11 (0x80+0x57)
#define KEY_F12 (0x80+0x58)
#define KEY_BACKSPACE 127
#define KEY_PAUSE 0xff
#define KEY_EQUALS 0x3d
#define KEY_MINUS 0x2d
#define KEY_RSHIFT (0x80+0x36)
#define KEY_RCTRL (0x80+0x1d)
#define KEY_RALT (0x80+0x38)
#define KEY_LALT KEY_RALT
----- DOS DOOM v1.6 README -----
To register the entire DOOM trilogy call 1-800-IDGAMES.
If you live outside of the USA, or if you wish to purchase
DOOM with a check or money order please refer to the text
file, (ORDER.FRM) located in your DOOM directory.
id Software respectfully requests that you do not modify the
levels for the shareware version of DOOM. We feel that the
distribution of new levels that work with the shareware version
of DOOM will lessen a potential user's incentive to purchase the
registered version.
If you would like to work with modified levels of DOOM, we
encourage you to purchase the registered version of the game.
To register the entire DOOM trilogy call 1-800-IDGAMES.
If you live outside of the USA, or if you wish to purchase
DOOM with a check or money order please refer to the text
file, (ORDER.FRM) located in your DOOM directory.
id Software respectfully requests that you do not modify the
levels for the shareware version of DOOM. We feel that the
distribution of new levels that work with the shareware version
of DOOM will lessen a potential user's incentive to purchase the
registered version.
If you would like to work with modified levels of DOOM, we
encourage you to purchase the registered version of the game.
------------------------------------------------------------
NOTE TO THOSE UPGRADING DOOM FROM 1.2 TO 1.6
------------------------------------------------------------
DOOM 1.6 has several bug-fixes to make DOOM more stable and
fun to play. DOOM 1.6 contains these exciting features:
* New 14.4 & 28.8 modem support
* Better serial support
* New & improved SETUP.EXE with the following features:
+ Phone number list
+ Modem string database
+ Level warp key (F1)
+ Up to 8 digital channels instead of 4
* New DeathMatch v2.0 rules (-altdeath cmdline param):
+ All objects respawn after 30 seconds
+ Suicide subtracts a frag from your score
+ Negative frags are now possible
* Normal DeathMatch rule changed: no suicide allowed
* You can type '+' and '-' in Chat Mode! Oh, yes!
* The Official DOOM FAQ is now included
* Microscopic map bugs fixed and some elements
changed in certain maps for Network play
* You can now record Multiplayer demos!
* Recorded demos do NOT end when you die or when the
level ends. You must press 'Q' or quit from DOOM
to halt recording. The default demo buffer is 128K,
but it can be increased by using the '-MAXDEMO <#k>'
cmd-line parameter. '-MAXDEMO 1024' would allocate
one megabyte for a demo recording buffer!
* When playing back Multiplayer demos, you can use the
F12 and TAB keys to access the other player's views
and watch everyone on the automap.
* You can NOT use external files with the shareware
version any longer. You must register first.
* You can now reload maps using the IDCLEV<e#><m#>
cheat if you are map editing on a LAN
* Supports RESPONSE files for up to 100 command-line
arguments. A RESPONSE file is a text file that
contains all the command-line arguments you wish
to pass to DOOM. An example would be:
---- start of file ---- don't type this
-nomonsters
-deathmatch
-altdeath
---- end of file ------ don't type this
If you name this file RESPONSE, when you invoke
DOOM, you would type "DOOM @RESPONSE" and add any
additional cmd-line params afterwards.
* Sound Blaster AWE32 sound support
* Sound does NOT work under Windows or OS/2 yet. A new
version is being tested and will be released when it
is stable.
Bug fixes since 1.4:
* SERSETUP has been rewritten ... AGAIN! v1.3 is the current version.
* Help screen now mentions F11:Gamma Correction. Whew!
* Sprite graphics can now be used in PWADs.
* A bug that caused some monsters to teleport outside the world.
* Mysterious DeathMatch bug (since v1.0) that caused random objects
to reappear but not be gettable -- FIXED! May have caused random
netplay crashing!
* Increased 64K of savegame buffer space for PWAD developers.
* SERSETUP COM port setting > 38400 has been fixed.
* Response file bug fixed.
* SETUP lets you type Enter for a control key.
* New GUS instrument mapping file for 1meg GUS cards only
Thanks to Tom Klok!
Bug fixes since 1.2:
* Now more than two people can play over a network.
* No more PS/2 mouse bug (player loses control of character,
character spins, game locks, etc.)
* Saving a game under an open door, restoring it, then
pressing space no longer causes the game to crash.
* Most sound problems.
* Serial game difficulty selection fixed in SETUP.
------------------------------------------------------------
THE STORY SO FAR
------------------------------------------------------------
You're a marine, one of Earth's toughest, hardened in
combat and trained for action. Three years ago you assaulted
a superior officer for ordering his soldiers to fire upon
civilians. He and his body cast were shipped to Pearl
Harbor, while you were transferred to Mars, home of the
Union Aerospace Corporation.
The UAC is a multi-planetary conglomerate with radioactive
waste facilities on Mars and its two moons, Phobos and
Deimos. With no action for fifty million miles, your day
consisted of suckin' dust and watchin' restricted flicks in
the rec room.
For the last four years the military, UAC's biggest
supplier, has used the remote facilities on Phobos and
Deimos to conduct various secret projects, including
research on inter-dimensional space travel. So far they have
been able to open gateways between Phobos and Deimos,
throwing a few gadgets into one and watching them come out
the other. Recently however, the Gateways have grown
dangerously unstable. Military "volunteers" entering them
have either disappeared or been stricken with a strange form
of insanity--babbling vulgarities, bludgeoning anything that
breathes, and finally suffering an untimely death of full-
body explosion. Matching heads with torsos to send home to
the folks became a full-time job. Latest military reports
state that the research is suffering a small set-back, but
everything is under control.
A few hours ago, Mars received a garbled message from
Phobos. "We require immediate military support. Something
fraggin' evil is coming out of the Gateways! Computer
systems have gone berserk!" The rest was incoherent. Soon
afterwards, Deimos simply vanished from the sky. Since then,
attempts to establish contact with either moon have been
unsuccessful.
You and your buddies, the only combat troop for fifty
million miles were sent up pronto to Phobos. You were
ordered to secure the perimeter of the base while the rest
of the team went inside. For several hours, your radio
picked up the sounds of combat: guns firing, men yelling
orders, screams, bones cracking, then finally, silence.
Seems your buddies are dead.
It's Up To You
Things aren't looking too good. You'll never navigate off
the planet on your own. Plus, all the heavy weapons have
been taken by the assault team leaving you with only a
pistol. If only you could get your hands around a plasma
rifle or even a shotgun you could take a few down on your
way out. Whatever killed your buddies deserves a couple of
pellets in the forehead. Securing your helmet, you exit the
landing pod. Hopefully you can find more substantial
firepower somewhere within the station.
As you walk through the main entrance of the base, you hear
animal-like growls echoing throughout the distant corridors.
They know you're here. There's no turning back now.
------------------------------------------------------------
INSTALLING DOOM
------------------------------------------------------------
DOOM is too large to run from a floppy disk, so before
playing you must first install DOOM to your hard disk drive.
To install DOOM, follow these steps:
1. Make a backup copy of your original disks. Before you start
copying, make sure the write protect is enabled on each of the
DOOM disks.
2. Put disk #1 in your floppy disk drive and select the
appropriate drive by typing A: or B:, then press the Enter
key.
3. Type INSTALL at the prompt and press the Enter key.
4.Follow the prompts to create a directory for DOOM and to
install it on your hard drive.
5. After installation, DOOM will automatically run a Setup
program. Follow the prompts to customize DOOM to your
specific system. Please refer to your hardware manual for
information regarding your system.
6. To start DOOM, go to the directory in which you have
installed DOOM (the default is DOOM), type DOOM, and press
the Enter key. If you have finished installation and setup,
you are automatically in this directory.
-------------------------------------------------------------
OBJECT OF THE GAME
-------------------------------------------------------------
Welcome to DOOM, a lightning-fast virtual reality adventure
where you're the toughest space trooper ever to suck vacuum.
Your mission is to shoot your way through a monster-infested
holocaust. Living to tell the tale if possible.
The gameplay for DOOM is quite simple. This is not a
cumbersome adventure game, but an action-oriented slugathon.
You don't need the reflexes of a hyperactive eight-year-old
to win, either--using your wits is IMPORTANT. To escape DOOM,
you need both brains and the killer instinct.
-------------------------------------------------------------
USING THE DOOM MENU
-------------------------------------------------------------
When you run DOOM a self-running demo will begin. To get to
the menu press the Spacebar. Use the arrow keys, mouse, or
joystick to move the skull cursor up and down. When the
skull is adjacent to a desired selection, press the Enter
key, left mouse button, or joystick Fire button to activate
that selection.
If you're in a game, you can bring up the menu at any time
by pressing the Escape key. Many of the Menu options can be
activated directly by using a function key, thus bypassing
the menus entirely. To exit the menu, press the Escape key
or to return to the previous menu from a submenu press the
Backspace key.
NEW GAME
If you want to jump into the action, select this. First,
DOOM will ask you which episode to play. Then, DOOM will ask
you to set the difficulty level. Each difficulty level
differs in the toughness of the enemies you'll face.
LOADING AND SAVING YOUR GAME (F2 and F3)
Games can be saved or loaded at any time during the
gameplay. To save a game, move the skull cursor to an empty
slot (or one you don't mind writing over), and press the
Enter key. This option is only available if you are
currently in a game. To load a game, simply select the
appropriate game from the Load Game menu.
QUICKSAVE: Pressing the function key F6 allows you to Save a
game without leaving the action. The first time QUICKSAVE is
used in a given game, the standard Save menu appears. Select
a slot. From then on, pressing F6 automatically saves the
game to that slot without interrupting the fun of smackin'
baddies around. Pressing F9 loads in the last QUICKSAVE game
after prompting you.
READ THIS! (F1)
This, the most important part of DOOM, tells you how to
order other copies of DOOM, and contains help for playing
DOOM.
QUIT GAME (F10)
Quit Game enables you to quit from DOOM and return to DOS.
END GAME (F7)
This allows you to end the current game without exiting to
DOS or loading a new game.
MESSAGES (F8)
In DOOM, whenever you pick up an item, you'll receive
information about the thing you just picked up. This option
lets you toggle DOOM's messages on and off.
GRAPHIC DETAIL (F5)
The default setting for the screen detail is HIGH. If you
have a slower computer or video card, and the action is too
jerky, you may wish to select LOW to make the game action
smoother.
SCREEN SIZE (+ and -)
Just below this option is a bar with a sliding marker. When
this option is selected, you can use the arrow keys to slide
the marker back and forth to adjust the viewing area. A
smaller viewing area increases the smoothness of the
animation on slower systems.
SOUND VOLUME (F4)
This selection has two bars with sliding markers, allowing
adjustment of the volume from "off" to "maximum." One bar
modifies the music while the other bar modifies the sound
effects volume.
MOUSE SENSITIVITY
This selection lets you adjust the sensitivity of your mouse
control. Just below this option is a bar with a sliding
marker. When this option is selected, you can use the arrow
keys to slide the marker back and forth to adjust the
sensitivity of the mouse.
TIP: Save your game and save it often. When you die, you're
back to the beginning of the level, toting that little
pistol again. That ain't good, especially after you progress
to some of the tougher levels.
-------------------------------------------------------------
ON-SCREEN INFORMATION
-------------------------------------------------------------
DOOM provides on-screen information that's necessary to
survive.
THE STATUS BAR
At the bottom of your screen is a gray bar (unless you've
selected the largest possible screen size). From left to
right, the segments of this bar indicate:
1.MAIN AMMO: In big fat numbers, you see the number of shots
you've got left in the weapon you're currently using.
2.HEALTH: You start out at 100%, but you won't stay there
long. At 0% it's time to start over. Try a little harder
next time!
3.ARMS: This list of numbers shows which weapons are
available. If a number is highlighted, the weapon accessible
by pressing that number is available. ("1" is always
available.)
4.YOUR MUG: This portrait isn't just for looks. When you're
hit, your face looks in the direction from which the damage
came, telling you which direction to return fire. Also, as
you take damage you'll begin to look like raw hamburger--as
shown to the left.
5.ARMOR: Your armor helps you out as long as it lasts. Keep
an eye on it, because when it goes, you might, too.
6.KEY CARDS: You can see any keys you possess right here.
There are three key colors; Yellow, Red, and Blue.
7.AMMO: This shows how much of each type of ammo you're
carrying and the maximum amount you could carry--if you had
it.
MESSAGES
Often you'll find yourself running over various bonus items
and evil artifacts. DOOM tells you what you're picking up by
printing a message on the game screen--unless you've turned
the messages off.
------------------------------------------------------------
THE AUTOMAP
------------------------------------------------------------
To help you find your way around DOOM, you're equipped with
an automap device. By pressing the Tab key, you replace your
normal view with a top-down map of everything you've seen up
to date. The white arrow represents you, and points in the
direction you're looking.
You can zoom in and out by pressing "+" or "-". Press the
number "0" to toggle between zoom and full view. To mark
your location on the map press the "M" key. This will place
a number over your location. To clear all the numbers from
the map, press the "C" key.
Using the arrow keys, you can move yourself, while viewing
the Automap. This is dangerous, since you can't see the
enemy while viewing the Automap. To scroll the Automap
without moving yourself, turn off Follow mode. Pressing the
"F" key will toggle Follow mode on and off.
-------------------------------------------------------------
CONTROLLING THE ACTION
-------------------------------------------------------------
Most of the play commands in DOOM are a simple keypress
away. You can use either your keyboard, mouse, joystick, and
combinations of both to move, pick up items, shoot, and open
doors.
MOVING
At first, you might find yourself bumping into walls while
demons beat on you. Once you've got movement down,
everything else follows.
WALKING: Use the up and down arrow keys to walk forward and
backward.
TURNING: The left and right arrow keys turn you left and
right.
RUNNING: Hold down the right Shift key and the appropriate
arrow key to speed yourself up.
STRAFE: By holding down the Alt key and the right or left
arrow key, you can sidestep, rather than turn left or right.
JOYSTICK OR MOUSE:If you are using a joystick, use button 1
to shoot and button 2 to open doors and activate switches.
Gravis PC Gamepads have a third and fourth button. These can
be used as a Strafe and a Run button, respectively. If you
are using a mouse, use button 1 to shoot and button 2 to
walk forward. Double-click button 2 to open doors and
activate switches. With a three-button mouse, use the third
button to strafe.
PICKING UP STUFF
To pick up an object, just walk over it. You're smart, and
know if you need to take it.
-------------------------------------------------------------
USING DOORS, SWITCHES & ELEVATORS
-------------------------------------------------------------
To open most doors and operate switches, stand directly in
front of them and press the Spacebar. When you successfully
operate a switch, it will change in some way (lights up,
flips a handle, etc). If a switch does not change after a
couple of tries, it is probably assigned to do a task that
cannot yet be accomplished.
LOCKED DOORS: Some doors have security locks, and require
you to have a color coded (yellow, red, and blue) security
card or skull key to open them. Other locked doors are
operated by a switch on a nearby wall. Rather than walking
up to the door, you'll need to operate the switch.
HIDDEN DOORS: Some doors are hidden. Many of these can be
opened by finding a switch. In some cases you just need to
walk up to the wall and press the Spacebar. If you've found
a secret door, it will open for you. There are clues that
reveal a secret door--a wall that's shifted down or a
different color, a flashing light on a wall, etc.
ELEVATORS: You'll see platforms that raise and lower. Some
platforms operate continuously, while others must be
activated. Some of them sense your proximity and lower
automatically. Others have a nearby switch. Those without a
switch can usually be operated by walking up to the platform
and pressing the Spacebar.
TELEPORTERS: Teleporters can be identified by an evil red
symbol on the floor beneath them. To use a teleporter, walk
over the symbol.
-------------------------------------------------------------
COMPLETING AN AREA
-------------------------------------------------------------
At the end of each area in DOOM there is an exit chamber,
generally marked by a special door or an "EXIT" sign. Enter
this chamber and press the switch inside to exit the area
and head onward. When you finish an area, an Achievement
Screen tallies your performance. Hidden regions located,
ratio of kills, percentage of treasure found, your
completion time, and a par completion time are all
displayed. To leave this screen, press the use key.
ETERNAL LIFE AFTER DEATH
If you die, you restart the level at the beginning with a
pistol and some bullets. You have no "lives" limit--you can
keep restarting the level as often as you're killed. The
entire level is restarted from scratch, too. Monsters you
killed before are back again, just like you.
-------------------------------------------------------------
FIREPOWER AND HOW TO USE IT
-------------------------------------------------------------
WEAPONS: At first, you have only your pistol and your fists
for protection. When you run over a new weapon, you'll
automatically equip yourself with it. As the game
progresses, you'll need to choose between firearms. The
numeric keys select particular weapons (you cannot use the
keypad keys for this selection). The weapons are:
1 = Fist
2 = Pistol
3 = Shotguns deliver a heavy punch at close range and a
generous pelting from a distance.
4 = Chainguns direct heavy firepower into your opponent,
making him do the chaingun cha-cha.
5 = Rocket Launchers deliver an explosive rocket that can
turn several baddies inside-out.
6 = Plasma Rifles shoot multiple rounds of plasma energy--
frying some demon butt!
7 = BFG 9000s are the prize of the military's arsenal. Great
for clearing the room of those unwelcome guests. Shoot it
and see for yourself.
FIRING: To use a weapon, point it towards the enemy and
press the Ctrl key, or hold down the Ctrl key for rapid
fire. If your shots hit a bad guy, you'll see splattering
blood. Don't worry if the enemy is higher or lower than you.
If you can see a monster, you can shoot it.
AMMO: Different weapons use different types of ammo. When
you run over ammo DOOM automatically loads the correct
weapon.
You have a maximum limit on the amount of ammo you can
carry, too. These are listed on the right side of your
status bar. Also, when you find a weapon that you already
possess, don't scorn it! Picking it up also gives you ammo.
TIP: When you're comfortable playing the game, try using the
keyboard and the mouse simultaneously. The mouse provides
fine control for aiming your weapon (allowing you to
smoothly rotate right and left) while the keyboard permits
you to activate the many useful functions of the game.
-------------------------------------------------------------
DANGEROUS DOOM ENVIRONMENT
-------------------------------------------------------------
Some parts of the DOOM environment can be more dangerous
than the monsters you'll face. Areas containing exploding
barrels, radioactive waste, or crushing ceilings should be
approached with caution.
EXPLODING BARRELS: Scattered around the base are drums
containing fuel, toxic waste, or some other volatile
substance. If your shots hit one of these barrels, it's
kablooey time! It might take several bullets to set off a
barrel, but a single blast of any of the other weapons
usually does the trick.
SLIME AND OTHER RADIOACTIVE WASTE: Many of the areas in DOOM
contain pools of dangerous liquids that will damage you if
you walk through them. There are several varieties of waste,
each doing an increasing amount of damage. If it looks
fluid, beware!
CRUSHING CEILINGS: Some of the ceilings in DOOM can smash
you, making you cry blood. Often you'll be able to see the
ceiling moving before you go under it, but not always. Be
careful and Save often!
TIP: Barrels can often be the most devastating weapon in
your arsenal--delivering a body-blasting explosion to all
nearby purgatory pedestrians. Wait until several evil guys
get next to a barrel and blast away at the can, then watch
'em all go boom!
-------------------------------------------------------------
HEALTH AND ARMOR
-------------------------------------------------------------
Even for a tough hombre like you, DOOM can be a deadly
place. Whenever you are injured, the screen will flash red,
and your health will decrease. Keep an eye on your health or
you'll end up face down.
HEALING: When you're hurt, you'll want to get healed back up
as soon as possible. Fortunately, Medikits and Stimpacks are
frequently scattered around the base. Grab them if possible.
Stimpacks give you a quick injection of booster enzymes that
make you feel like a new man--at least, to a degree.
Medikits are even better, and include bandages, antitoxins,
and other medical supplies to make you feel a lot healthier.
ARMOR: Two types of body armor can be found laying around.
Both reduce damage done to you. Unfortunately, both
deteriorate with use, and eventually are destroyed by enemy
attacks, leaving you in need of replacement armor.
Security armor (green) is a light weight kevlar vest that's
perfect for riot control.
Combat armor (blue) is a heavy duty jacket composed of a
titanium derivative--useful for protection against real
firepower, like the kind you're gonna face. If you're
wearing armor, you only pick up a replacement suit if it
provides more protection than what you're now wearing.
-------------------------------------------------------------
POWER-UPS
-------------------------------------------------------------
Other bits of "challenging electronics" may be found in
DOOM. Most of these are pretty doggone handy, so grab them
when able. These special items have a duration of either the
entire level, a specific amount of time, or just provide an
instant benefit. A few of them affect your game screen so
you can tell when they are active. For example, when you
pick up a radiation suit, the game screen turns green. As
the suit deteriorates the screen will flash. This is a hint
to get out of the radioactive ooze now!
Radiation Suits provide protection against radioactivity,
heat, and other low-intensity forms of energy. Basically,
these suits enable you to wade through the radioactive ooze
without taking damage. While a suit holds out, your screen
will have a greenish tint. Duration: Time Based
Berserk Packs heal you, plus act as a super-adrenaline rush,
enormously boosting your muscle power. Since you're already
a pretty meaty guy, this enhanced strength lets you tear
ordinary dolts limb from limb, and you can even splatter
those demons without too much trouble. However, you've got
to use your Fist attack to get the benefit of the Berserk
attack bonus. When you become Berserk, your screen will
briefly turn red. Duration: One Level
Backpacks increase the amount of ammo you can carry. In
addition, whenever you find a backpack, you receive extra
ammunition.
Computer Maps are a handy find, updating your Automap with a
complete map to the entire area, including all secret or
hidden areas. Areas you haven't been to are mapped in grey.
Duration: One Level
Light Amplification Visors allow you to see clearly even in
pitch dark. Duration: Time Based
-------------------------------------------------------------
ARTIFACTS
-------------------------------------------------------------
A few artifacts from the other dimension are now laying
around and you may want them, too.
Health Potions provide a small boost to your health even
past your normal 100%!
Spiritual Armor provides a little extra protection above and
beyond your normal armor.
Soul Spheres are rarely encountered objects that provide a
large boost to your health. A close encounter with one of
these and you'll feel healthier than ever!
Blur Artifacts are strange orbs that make it difficult for
others to spot you. The enemy can still see you, but most of
their attacks will be less than accurate.
Duration: Time Based
Invulnerability Artifacts are products of the Anomaly that
render you immune to all damage. Pretty cool, until the
effect wears off. When you're invulnerable your screen will
be white--your punishment for being tough.
Duration: Time Based
TIP: Create dissension among demons by maneuvering them into
a crossfire. If a bad guy is hit by another demon, he'll
turn his rage towards the poor jerk with the pitiful aim. If
this happens, let 'em at each other--it's always best to let
the bad guys do the work for you. (This isn't effective with
projectiles fired between demons of the same form.)
-------------------------------------------------------------
THE ENEMY
-------------------------------------------------------------
From the very first moment you enter the door, till the last
gunshot of the game, you'll be fighting a host of baddies.
Some are just regular guys with a bad attitude, others are
straight from Hell. Some of the monsters you'll face aren't
shown here. Don't say we didn't warn you.
Former Humans (dudes in filth-covered combat suits): Just a
few days ago, you were probably swapping war stories with
one of these guys. Now it's time to swap some lead upside
their head.
Former Human Sergeants (dudes in black armor, also filthy):
Same as above, but much meaner, and tougher. These walking
shotguns provide you with a few extra holes if you're not
careful!
Imps (brown thorny hominids): You thought an imp was a cute
little dude in a red suit with a pitchfork. Where did these
brown bastards come from? They heave balls o' fire down your
throat and take several bullets to die. It's time to find a
weapon better than that pistol if you're going to face more
than one of these S.O.B.s.
Demons (pink horrors, vaguely humanoid): Sorta like a shaved
gorilla, except with horns, a big head, lots of teeth, and
harder to kill. Don't get too close or they'll rip your
fraggin' head off.
Spectres (vague, half-formed shapes): Great. Just what you
needed. An invisible (nearly) monster.
Lost Souls (flying skulls): Dumb. Tough. Flies. On fire.
'Nuff said.
Cacodemons (gigantic floating one-eyed heads): They float in
the air, belch ball-lightning, and boast one Hell of a big
mouth. You're toast if you get too close to these
monstrosities.
Barons of Hell (you'll know 'em when you see 'em): Tough as
a dump truck and nearly as big, these goliaths are the worst
thing on two legs since Tyrannosaurus rex.
-------------------------------------------------------------
ID SOFTWARE IS:
-------------------------------------------------------------
CHIEF EXECUTIVE OFFICER: Jay Wilbur
SOFTWARE ENGINEERS: John Carmack,John Romero, Dave Taylor
ARTISTS: Adrian Carmack, Kevin Cloud
DESIGNER: Sandy Petersen
TESTING AND TECHNICAL SUPPORT: Shawn Green, American McGee
-------------------------------------------------------------
SPECIAL THANKS TO:
Composer: Robert Prince
Model Development: Gregor Punchatz
Sound Driver: Paul Radek
Cover Illustration: Don Punchatz
Our supporters on the Usenet
-------------------------------------------------------------
Get our latest releases from the following places:
id Software's BBS home:
Software Creations BBS "Home of the Authors"
1200/2400 V.42/MNP: 508-365-2359
2400-16.8k HST US Robotics: 508-368-4137
2400-14.4k V.32/V.32bis Hayes: 508-368-7036
id Software's anonymous ftp home:
ftp.uwp.edu
/pub/games/id
-------------------------------------------------------------
_______
____|__ | (R)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
OMBUDSMAN STATEMENT
This program was written by a member of the Association of Shareware
Professionals (ASP). ASP wants to make sure that the shareware
principle works for you. If you are unable to resolve a
shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but does
not provide technical support for members' products. Please write
to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 orsend
a CompuServe message via CompuServe Mail to ASP Ombudsman
70007,3536.
------------------------------------------------------------
------------------------------------------------------------
DOOM ADDENDUM
------------------------------------------------------------
Welcome to DOOM. Before playing, you'll need to read the
DOOM manual and this addendum which contains information for
playing in Multiplayer mode, as well as technical support
and troubleshooting instructions. To avoid compatibility
errors, please make sure that your machine and network conform
to the system requirements listed below.
-------------------------------------------------------------
SYSTEM REQUIREMENTS
-------------------------------------------------------------
DOOM(TM) requires an IBM compatible 386 or better with 4 megs of
RAM, a VGA graphics card, and a hard disk drive. A 486 or
better, a Sound Blaster Pro(TM) or 100% compatible sound card
is recommended. A network that uses the IPX protocol is
required for network gameplay.
-------------------------------------------------------------
MULTIPLAYER MODE
-------------------------------------------------------------
GETTING STARTED
-------------------------------------------------------------
1. Install DOOM as described in the manual.
2. Launch DOOM from the SETUP program, by going to the
directory in which you installed DOOM, type SETUP, and press
the ENTER key. (If you are installing DOOM for the first
time the SETUP program will be automatically launched.)
Unlike playing DOOM in single player mode, DOOM in
multiplayer mode must be run either from the SETUP program
or by using the command line parameters mentioned later in
this addendum.
3. The SETUP program not only allows you to configure DOOM
to your system but lets you tell DOOM information that is
necessary for the multiplayer game, (i.e. number of players,
skill level, mode, etc.) The SETUP program is simple to
use--providing context sensitive help at the bottom of the
screen.
NUMBER OF PLAYERS: A maximum of four people can play
multiplayer DOOM on a network.
COMPATIBLE NETWORKS: To play multiplayer, you must have a
network that uses the IPX protocol. Check your network
manuals for information regarding your protocol. Novell
networks use the IPX protocol.
MULTIPLE GAMES ON THE NET: To play a multiplayer game while
another group is also playing the multiplayer game, you'll
need to change your network port address from the SETUP
application. The port address tells your server where to
send information that is sent over the network. Network
addresses range from 1-64000. You should refer to the person
in charge of your network for possible port addresses.
-------------------------------------------------------------
MULTIPLAYER INSTRUCTIONS
-------------------------------------------------------------
Many of the rules for playing DOOM change for the
multiplayer game. Read the following information carefully
before you begin to play DOOM in multiplayer mode.
MENUS: When you activate the Options menu or submenus, the
game KEEPS RUNNING so that other players can continue with
the action. So it is best to find a safe place before
adjusting screen sizes or sounds.
UNPAUSE: A player may Pause the game by pressing the PAUSE
key, but any other player can Unpause the game by pressing
the PAUSE key again. Make sure it's OK with your buddies
before taking a breather.
SAVE: When you do a savegame during a network game, it saves
on every player's system in the savegame slot you select,
writing over whatever was there. Before saving the game,
players should agree on a safe slot to save in.
LOAD: You cannot load a saved game while playing a
multiplayer game. To load a game everyone must quit from the
current game and restart the game from the saved game. To
start a game from a saved game, you can either select it
from the SETUP program or identify it as a command line
parameter.
WEAPONS: When a player runs over a weapon, he picks it up,
but the weapon remains in the game for other players to
take. Note: Shotguns dropped by former human sergeants are
removed from the game after being picked up or smashed.
DEATH: If you die and restart in the level, previously taken
items and destroyed monsters DON'T reappear. Even though
you've died, other players have survived. We didn't want to
undo all of their fine destruction by reviving every monster
in the area. However, this also means the level will
eventually run dry of monsters and ammunition. You'll have
to decide when the level is played out.
UNIFORM COLORS: In net games, each player's uniform is a
different color. The color of your character is the color
behind your face on the status bar. The colors are BROWN,
INDIGO (black), GREEN, and RED.
CHAT MODE: In a multiplayer game you can communicate with
other players in the Chat mode. To enter into Chant mode and
broadcast a message to all the players, press the letter t.
A cursor will appear where your messaging is normally
placed. To broadcast to a specific player, instead of
pressing t you'll need to press the first letter of the
player's color. (B)rown, (I)ndigo, (G)reen, and (R)ed. For
example, to send a message to the brown character, you would
press the letter b.
CHAT MACROS: In a multiplayer game, you can send your own
pre-defined macros (defined in the SETUP program) by initiating
Chat mode (as stated above), then holding ALT and pressing the
number key that corresponds to the macro you wish to send. For
example, if macro #2 is "Eat it and die!", initiate Chat mode
by pressing 'T', then hold down ALT and press 2.
EXITING A LEVEL: When one player exits a level, all players
instantly exit with him, regardless of their position or
their status.
-------------------------------------------------------------
COOPERATIVE OR DEATHMATCH MODE
-------------------------------------------------------------
There are two ways to play multiplayer--DeathMatch and
Cooperative. In Cooperative mode the players work together.
In DeathMatch mode your mission is to kill everything that
moves, including your buddies. You can choose which mode you
wish to play from the SETUP application. The differences
between Cooperative and DeathMatch mode are as follows:
WHERE YOU START: In Cooperative mode each player begins in
the same area. In DeathMatch mode the players begin in
completely different areas--if you want to see your buddy
you'll need to hunt him down. Plus, each time you die,
you'll restart in one of several random locations.
KEYS: Unlike in single-player or Cooperative mode gameplay,
in DeathMatch mode the players start each location with the
keys necessary for opening any locked door in that area.
STATUS BAR: In DeathMatch mode the ARMS section on the
status bar is replaced with "FRAG." The FRAG section
displays the number of times you've killed your opponents.
AUTOMAP: In Cooperative mode the Automap works the same way
it does in single-player mode. Each player is represented by
a different color arrow. In DeathMatch mode you won't
receive the pleasure of seeing your opponents on the map.
Just like the monsters, your friends could be just around
the corner, and you won't know until you face them.
SPY MODE: If you're playing in Cooperative mode, press F12
to toggle through the other players' viewpoint(s). Press any
other key to return to your view. You still retain your own
status bar at the bottom, and if your view reddens from pain
it is YOU, not your partner, who has been hit.
INTERMISSION SCREENS: In both Cooperative and DeathMatch
mode the intermission screen tallies your achievement. In
Cooperative mode the intermission screen lists the
achievements for all players in the game. In DeathMatch mode
the intermission provides a death count on everyone, letting
you know who killed whom.
-------------------------------------------------------------
DEATHMATCH MODE GAMEPLAY NOTES
-------------------------------------------------------------
The rules for completing or winning a DeathMatch game have
intentionally been left general. Any player can exit an area
and force all of the players to move to the next area. Also,
there is no limit on how many kills are required to declare
a player the winner. We decided to leave this up to you. You
know what you like best!
Note: Before you play DOOM in DeathMatch mode you should be
familiar with the layout of every area in DOOM. As you know,
in DeathMatch mode your startup location is random and often
in an area that is very hostile.
-------------------------------------------------------------
MULTIPLAYER DEMO RECORDING
-------------------------------------------------------------
You can record your tournaments for posterity! To record multi-
player demos, add the line "-record demoz" to the command-line.
Make sure the other player is recording also, or it won't work.
If you need more time, add the "-maxdemo <K>" option to increase
demo buffer space. Make sure both of you specify the same amount.
DOOM defaults to 128K of demo buffer space, to specify 1meg you
would type "-maxdemo 1024" on the command-line.
IF DOOM BOMBS TO DOS WITH A "Z_MALLOC" ERROR, YOU DON'T HAVE
ENOUGH MEMORY FOR THE MAXDEMO AMOUNT SPECIFIED!
When you wish to stop recording, press the Q or F10 keys and both
players will exit to DOS. To play the demo back, merely type,
"DOOM -playdemo demoz" and the demo will play back. To see the
other player, press the F12 key. Press F12 to toggle between all
players in the demo. The TAB key will display the automap.
You can set the name of the demo file to anything you want. "demoz"
was just an example name.
-------------------------------------------------------------
RUNNING DOOM FROM THE COMMAND LINE
-------------------------------------------------------------
Much of the information you give to DOOM through the SETUP
program can be provided by passing program parameters to
the appropriate device driver on the command line.
NETWORK PLAY
------------
When you want to run a network game, you use IPXSETUP.EXE which
is the device driver for DOOM's network mode. The parameters
are as follows:
-NODES starts DOOM as a network game and sets the number of
players who are going to play. If you don't specify the number
of nodes, the default is 2.
-nodes <# of players>
-PORT sets the port from which to play DOOM multiplayer on
the network. By setting a different port, more than one
group of players can play DOOM on a single network.
-port <# of the port>
MODEM PLAY
----------
When you want to play a modem or null-modem game, you need to
run SERSETUP.EXE which is the device driver for DOOM's serial
communications mode. The parameters are as follows:
-DIAL tells the program which number to dial, if you're going
to do the calling.
-dial <phone number>
-ANSWER puts your modem into Answer mode so someone can call
you and play DOOM.
-answer
-COM1, -COM2, -COM3, -COM4 specifies which COM port your modem
or serial cable is connected to. Very important!
-com1
-8250 tells SERSETUP to set the UART to 8250. Just in case your
16550 UART is acting up at the higher speed.
-8250
-IRQ sets the IRQ for the COM port.
-irq <irq number>
-PORT sets the COM I/O port that SERSETUP uses to communicate
with your modem. To use hexadecimal, such as the number 0x3f8, you
would type "-port 0x3f8".
-port <port number>
-<#> sets the baud rate of your COM port, overriding the value in
the MODEM.CFG if you're running a modem game. Legal values are
9600, 14400, 38400, 57600.
Example: -14400
Note that to run a null-modem game, you must have a null-modem
cable plugged into a serial port on both computers and each
computer runs SERSETUP.EXE with a -COM# parameter as well as
any General Parameters. Do not use the -ANSWER or -DIAL
parameters, or SERSETUP will think you're using a modem. To get
a null-modem cable, go to CompUSA or Radio Shack and say,"I need
a null-modem cable to run a DOOM multiplayer game."
VERY IMPORTANT!
You will need to run the SETUP program and select Choose Modem
from the Network/Modem/Serial menu so you can set your modem
init string correctly. Merely select the modem and press Enter
and SETUP will create a new MODEM.CFG file that corresponds to
your modem (the MODEM.CFG file is used by SERSETUP for initing
the modem.)
If your modem is not in the list, you will most likely need to
edit the MODEM.CFG file in the DOOM directory. The first line
of the file is an initialization string that:
* Turns off error-correction
* Turns off data-compression
The MODEM.CFG file has a Hayes-standard init string like this:
AT Z S=46 &Q0 &D0
You just add your own commands after the "AT Z " if your modem
doesn't work with these settings -- dig up your modem manual for
the correct settings.
The second line is a hangup string used when you quit DOOM.
The third line is the baud rate at which you want your COM port set.
The legal settings are: 9600, 14400, 38400, 57600.
If the modem connection isn't working when you call your friend,
have him call you instead. Try setting the modem to GENERIC (in the
SETUP.EXE program) if your modems don't connect.
If you STILL can't get the modems to connect, both of you should
run your favorite COMM programs and connect with 9600, no error
correction and no data compression. Then quit the COMM program
and keep the connection going. Then just run SERSETUP with a -COM#
parameter (as if you were running a null-modem game) since you're
already connected.
If you had trouble connecting, but figured out some settings that
work, please fax them to us at (214) 686-9288 so we can expand our
modem init string database and perhaps have the SETUP program ask
you for your modem type in a future version of DOOM.
GENERAL PARAMETERS
------------------
These parameters can be passed straight to DOOM, or passed
to IPXSETUP or SERSETUP, which then pass them to DOOM.
-LOADGAME allows you to start DOOM from a specified save
game. Instead of using the saved game name, simply enter the
number that corresponds to the slot you saved the game to on
the SAVE GAME screen (0-5).
-loadgame <# of the game>
-DEATHMATCH starts DOOM as a DeathMatch game. If you don't
enter DEATHMATCH as a command line parameter, DOOM will
default to the Cooperative mode.
-deathmatch
-ALTDEATH specifies respawning items during DEATHMATCH.
NOTE: Invulnerability and Invisibility do not respawn.
-deathmatch -altdeath
-SKILL sets the skill level (1-5) you wish to play.
-skill <# of skill level>
-EPISODE sets the episode (1-3) you wish to play. The default
episode is Episode One, Knee-Deep in the Dead.
-episode <# of the episode>
-CONFIG allows you to use your configuration file from any
directory you choose. This is primarily for diskless workstations
that don't have a C: drive to save config information to. You
need to rename the default.cfg file created by the SETUP program
to a directory and name of your choosing to avoid conflicts.
-config <pathname> ex. -config f:\doom\data\myconfig.cfg
-NOMONSTERS allows you to start playing with NO MONSTERS running
around! This is great for DeathMatch where, really, the monsters
just get in the way.
-nomonsters
-RECORD tells DOOM to record the game you are starting.
Demo files will be saved as <filename>.lmp.
-record <filename>
-MAXDEMO xxx If you want to record a demo bigger than 128k, use
this option. xxx will be the size (in kilobytes) of the demo.
example -MAXDEMO 1024 will record a 1 megabyte demo.
-record <filename> -maxdemo xxx
-RESPAWN tells DOOM that, yes, you are a badass, and yes, you
want all the monsters to respawn around 8 seconds after you kill
them. The NIGHTMARE skill level already does this. Note that
using -respawn and -nomonsters at the same time is a dumb thing
to do.
-respawn
-TURBO xxx gives you a speed boost. This is great in DeathMatch!
The value xxx can be from 0 to 250. The other player(s) will be
notified of your speed increase! THIS IS CONSIDERED CHEATING
IN SINGLE PLAYER MODE!
-turbo xxx
@<filename> will allow you to specify a Response file that DOOM
will read additional command-line parameters from. For example,
typing 'DOOM @MYPARMS' will tell DOOM to look in the MYPARMS file
for additional command-line parameters. The file format is simply
one parameter per line with a carriage return to terminate the line.
Each parameter is typed exactly as you would type it on the DOS
command-line.
-FAST will make the monsters move and shoot up to 3 times faster,
just as if you were playing in Nightmare mode, but without the
respawning.
-fast
An example line for entering the above information would be:
doom -loadgame 3 -deathmatch -skill 4
IMPORTANT: Only the following command-line parameters are available
while using the -WARP parameter:
-fast, -nomonsters, -skill, -respawn.
-------------------------------------------------------------
ADDING MORE PHONE NUMBERS TO YOUR LIST
-------------------------------------------------------------
You must use a text editor (such as EDIT that comes with DOS)
to edit the MODEM.NUM file. The format is simple. The first line
is the Person's name (which will appear in the list), the second
line is the phone number. The third line should be blank.
-------------------------------------------------------------
TROUBLESHOOTING ADDENDUM
-------------------------------------------------------------
If you require technical assistance to run DOOM, call id
Software's technical support line at (303) 339-7111 or
e-mail help@idsoftware.com.
If possible, please be near your computer when calling id
Software's technical support. Please have information
regarding your system setup and configuration available.
Before changing your system or software setup we recommend
that you review your system manuals to ensure that your
modifications will not endanger any existing information or
hardware on you system or network. Modifying your system or
your software setup can be dangerous, and we cannot help you
with any resulting problems.
-------------------------------------------------------------
When DOOM runs, I get an "Insufficient Memory" error or DOOM
just doesn't run.
You don't have enough free RAM to run DOOM. This usually
happens with 4Mb RAM machines -- you need about 3Mb of free
RAM to run DOOM. If you have DOS 6 or later, boot your system
and hold the left-shift key as the "Starting MS-DOS..."
message appears. This will bare-boot your system and you must
change to the DOOM directory and run DOOM. Your best bet is
to make a CONFIG.SYS menu for a custom DOOM boot -- see
page 97 in your MS-DOS 6 User's Manual.
If you have DOS 5.0 or earlier, you must create a bare boot disk.
Note: Do not use memory managers like EMM386, QEMM, etc.
Do not use disk caching programs like SMARTDRV, etc.
-------------------------------------------------------------
I get a "WRITE ERROR" while DOOM is decompressing.
You are using a disk compression program such as STACKER or
DOUBLESPACE. These utilities try to make an "educated" <ahem>
guess as to how much disk space you have left. Obviously,
they're wrong. Delete some big games that are chewing up
hard drive space, like any Wolf-alikes. :)
-------------------------------------------------------------
The Windows SETUP program runs after installation.
DOOM did not install to your hard drive, probably due to
insufficient disk space. See above answer for a solution.
-------------------------------------------------------------
My GUS doesn't work.
The default IRQ for a GUS is 11. DOOM doesn't handle IRQ's
above 7. Change this with your GUS setup program.
-------------------------------------------------------------
I can't get digital sound from my Sound Blaster compatible
sound card.
You are experiencing a DMA conflict. You may have a CD-ROM
or hard drive on the same DMA channel that you specified in
DOOM's SETUP program. Change the DMA channel of the sound
card or offending device.
-------------------------------------------------------------
DOOM locks up before I see the title screen or at the title
screen.
You need to turn "Hidden Refresh" off in your CMOS Advanced
Chipset settings. If you're using RAMBIOS.SYS, you must
remove it from your CONFIG.SYS. Make sure you also turn off
any Hardware Video Shadowing (also found in CMOS settings.)
-------------------------------------------------------------
DOOM runs really slow, locks or "pauses" on a fast system.
Some systems have a option in the CMOS setup for switching
the speed of the PC from the keyboard. This is the
"Turbo Switch" or "Turbo Switching" option. Disable this
setting and your problem should be fixed.
-------------------------------------------------------------
I hear static when listening to DOOM with my Sound Blaster
(or compatible) card.
Run SBP-MIX (in your SBPRO directory) and turn down Line and
Mic volumes to 0.
-------------------------------------------------------------
I still hear static, or my sound effects are breaking up.
Disconnect any parallel port devices. (Sound cards,
to work with DOOM, must use IRQ5 or IRQ7, which are
used by LPT2 and LPT1 -- where printers are connected.)
-------------------------------------------------------------
I can't get sound on my ATI Stereo FX card.
Contact ATI for a BIOS upgrade.
-------------------------------------------------------------
DOOM is too dark to see anything.
On some monitors, DOOM may be too dark to play. Press F-11
to improve the view.
-------------------------------------------------------------
Why can't I get music or sound effects?
If you're not hearing sound effects and/or music, DOOM may
have incorrect information regarding your sound card. Run
the SETUP program to check if DOOM has the correct
information on your sound card.
Note: DOOM only supports IRQ numbers which or 7 or below.
Be sure you set your sound card to an IRQ number which
is 7 or below. Refer to your sound card manual for details
on setting your IRQ number.
Note: This is particularly important for Gravis Ultra Sound
users because the standard default for the GUS card is 11.
--------------------------------------------------------------
How can I run DOOM under OS/2?
The ideal DOOM-OS/2 system is a 486 with at least 8MB of
RAM. In order to get DOOM up and running, first copy a
program object to the desktop from the templates folder. For
details on this procedure, please refer to your OS/2 Manual.
Once you have the program path and optional command line
arguments set up for the program object, you will need to
edit the DOS session settings.
The ideal DOOM-OS/2 system is a 486 with at least 8MB of RAM.
In order to get DOOM up and running, first copy a program object
to the desktop from the templates folder. For details on this
procedure, please refer to your OS/2 Manual.
Once you have the program path and optional command line arguments
set up for the program object, you will need to edit the DOS session
settings. DOOM will NOT run in a DOS window.
The DOS settings are as follows:
Setting: Value:
AUDIO_ADAPTER_SHARING REQUIRED
COM_DIRECT_ACCESS ON
COM_HOLD OFF
COM_RECEIVE_BUFFER_FLUSH NONE
COM_SELECT ALL
DOS_AUTOEXEC *DRIVE:\AUTOEXEC.BAT
DOS_BACKGROUND_EXECUTION OFF
DOS_BREAK OFF
DOS_DEVICE *DRIVE:\OS2\MDOS\LPTDD.SYS
DOS_FCBS 16
DOS_FCBS_KEEP 8
DOS_FILES 20
DOS_HIGH OFF
DOS_LASTDRIVE Z
DOS_RMSIZE 640
DOS_SHELL *DRIVE:\OS2\MDOS\COMMAND.COM
*DRIVE:\OS2\MDOS
DOS_STARTUP_DRIVE ***
DOS_UMB OFF
DOS_VERSION ***
DPMI_DOS_API DISABLED
DPMI_MEMORY_LIMIT 4
DPMI_NETWORK_BUFFER_SIZE 64
EMS_FRAME_LOCATION NONE
EMS_HIGH_OS_MAP_REGION 0
EMS_LOW_OS_MAP_REGION 0
EMS_MEMORY_LIMIT 0
HW_NOSOUND OFF
HW_ROM_TO_RAM OFF
HW_TIMER ON
IDLE_SECONDS 0
IDLE_SENSITIVITY 100
INT_DURING_IO ON
KBD_ALTHOME_BYPASS ON
KBD_BUFFER_EXTEND ON
KBD_CTRL_BYPASS NONE
KBD_RATE_LOCK OFF
MEM_EXCLUDE_REGIONS ***
MEM_INCLUDE_REGIONS ***
MOUSE_EXCLUSIVE_ACCESS ON
**NETWARE_RESOURCES GLOBAL
PRINT_SEPERATE_OUTPUT ON
PRINT_TIMEOUT 15
VIDEO_8514A_XGA_IOTRAP OFF
VIDEO_FASTPASTE OFF
VIDEO_MODE_RESTRICTION NONE
VIDEO_ONDEMAND_MEMORY OFF
VIDEO_RETRACE_EMULATION OFF
VIDEO_ROM_EMULATION OFF
VIDEO_SWITCH_NOTIFICATION OFF
VIDEO_WINDOW_REFRESH 1
**VIPX_ENABLED ON
XMS_HANDLES 0
XMS_MEMORY_LIMIT 0
XMS_MINIMUM_HMA 0
*DRIVE = The drive your OS/2 system files are located on.
**Only required for Network play
*** Leave as default
-------------------------------------------------------------
During startup, the DOOM startup stops at "looking for player..."
This occurs when you enter a number of players greater than
the amount of players actually entering the game. For
example, if you only have three players playing, but you
tell DOOM to expect four players, it will wait until the
fourth player starts the game. Press ESC to exit and restart
the game with the correct number of players.
-------------------------------------------------------------
I'm receiving the error, "IPX NETWORK NOT DETECTED."
Currently, DOOM only supports a network that uses the IPX
protocol. If you receive this message, check your network
manual to ensure your network uses the IPX protocol.
-------------------------------------------------------------
I've received the message, "CONSISTENCY FAILURE" while
running DOOM.
For DOOM to run properly as a multiplayer game, all of the
machines that are running DOOM must maintain a nearly
identical status of the game during network play. If you
receive this message, something has occurred which caused
the multiplayer game on one computer to be different from
the multiplayer games running on the other systems. If this
occurs, all of the players must quit from DOOM and restart
the game.
-------------------------------------------------------------
Why can't I get DOOM to run as a multiplayer game?
If someone else is running DOOM in multiplayer you may
receive a network port conflict. From the SETUP program,
change DOOM to run under a different port. Consult with the
person in charge of your network to receive a valid port
address.
-------------------------------------------------------------
Why isn't the animation smooth?
If the animation isn't running smoothly on your system you
should try reducing the window size and/or play DOOM in LOW
DETAIL mode. Refer to your DOOM manual for instructions on
these options.
-------------------------------------------------------------
Why doesn't my mouse work with DOOM?
If you renamed or commented-out information in your
AUTOEXEC.BAT you may have removed the command which loads
your mouse driver. Loading your mouse driver into DOS can be
as simple as typing MOUSE and pressing ENTER at the command
prompt.
-------------------------------------------------------------
Why can't I find a plasma rifle, BFG 9000, Berserk power-up,
or invulnerability power-up?
Unless you are playing Episode 2 or 3 you will not be able
to find any of the above items.
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UPDATES TO THE MANUAL
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MESSAGING: Pressing RETURN will show you the last message
displayed on your heads-up display.
OPENING DOORS: As you know, on a three-button mouse you may
double click the middle button to open doors. However, you
can also double-click the right mouse button (strafe button)
to open doors.
GAMMA CORRECTION: On some monitors, DOOM may appear too dark.
Press the function key, F-11 to improve the view.
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DOOM, the DOOM logo and DOOM likenesses are trademarks of id
Software, inc.,(C)1993. IBM is a registered trademark of
International Business Machines, inc. Sound Blaster is a
registered trademark of Creative Labs, inc. All other
trademarks are the property of their respective companies.
Special thanks to ZOOM in their help for 28.8 modem support.